For light baking and more advanced tips, see my other tutorial, Creating a 3D star wars scene in voxels.ĭon’t forget to visit Elbriga’s portfolio here on Sketchfab and to follow him to receive notifications of his new work. To learn how about the best Sketchfab settings for your voxel scenes, read my tutorial ’ Publishing Voxel Designs from MagicaVoxel to Sketchfab’. blend (this saves the textures inside the file.)Īll you have to do now is go to Sketchfab, hit “upload”, and drag and drop your file, or simply use the Sketchfab Blender Exporter. If you have trouble snapping to the correct vertex, move your model with “G” to a closer position and try again.īefore you save, Hit File > External Data > Pack all into. Note: To snap to a vertex, hover the mouse over the vertex you want to snap to, while holding CTRL. With your second model still selected, hit G to move it, and press and hold CTRL to activate snapping to vertex, then place it next to the first model. Repeat step 2 and 3 for your second model.Ħ. With your model still selected, grab the red handle to translate it as shown. Select the model with a right click, hit S, then enter the value “0.1” with your numpad, then “return”. You can switch to “Blender render” to display them, but it’s not necessary. Note: Although the textures may not appear if you are in “cycles render” mode, they are indeed imported, and will show up in sketchfab.
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